Event Archive 2017

December 11, 2017: I’ll be doing a Keynote at the California STEAM Symposium in San Francisco on “Celebration of Creativity and Diverse Perspectives in STEAM Education”.

August 16, 2017: I’ll be doing an “INconversation” at Gen Con — so cool, it will be my first time there!

August 14-15, 2017: I’ll be attending Foundations of Digital Games in Cape Cod, Massachusetts and speaking on two panels. One is “Game Design & Development Curriculum: History and Future Directions” and the other is on “Playing with History: Creating Games Around Historical Themes & Content”. Excited for both of these!

August 31, 2017: I’ll be giving a Civics and Social Issues Keynote at Games for Change on “Games of Life: Exploring the Arts and Humanities Through Play”. I’ll also be responding to Richard Lemarchand’s Well Played session on Walden, a game.

July 29, 2017: Walden, a game will be featured at NYPlayarcade at the NY Public Library.

July 4, 2017: Walden, a game will be released on PC and Mac! You can find it here www.waldengame.com or here gameinnovationlab.itch.io/walden. We’re so excited to finally release this labor of love for so many us us on the team.

May 31, 2017: i’ll be giving a Keynote at the Canadian Society for Digital Humanities, part of Congress 2017 of the Humanities and Social Sciences. The talk is on “Finer Fruits: A Game as Participatory Text”. 

May 28, 2017: Walden, a game will be showing at Playdate at the LA Zine fest! I also did a fun podcast with the Playdate folks here.

May 18, 2017: Walden, a game will be part of the Earthgames “On Tap”: Videogames to Shape our Future” event in Seattle, WA. UPDATE: We won the second place judges award for a “Potential To Have Environmental Impact”. So cool!

April 29, 2018: I’ll be speaking at the Tribeca Games Festival on environmental awareness in games.

April 27, 2017: I’ll be livestreaming on the New York Times Facebook page playing Walden, a game!

April 10-13, 2017: I’ll be attending the Abu Dhabi Culture Summit where I’ll be speaking at the “Innovators Roundtable: Visions for a Different Tomorrow”.

February 28, 2017: Just launched Early Access for Walden, a game on Itch.io!

February 27-March 3, 2017: I’ll be attending the Game Developers Conference this week and for the first time in almost 20 years, I won’t be speaking, hooray! Taking the conference in as an attendee will be so much fun! I will be hosting the annual USC Games alumni dinner, though, so be sure to RSVP if you’re going.

February 24, 2017: Walden, a game was featured on the front page of the New York Times today!

February 8, 2017: I’ll be presenting at ICE Totally Gaming in London, a conference for the casino gaming. Not my usual venue, but I’ll be doing a panel and a hands-on workshop for innovative design.

January 16-21, 2017: I’ll be exhibiting Walden, a game at the World Economic Forum in Davos, Switzerland! In addition to showing the game at this meeting of world leaders, I will also be presenting a talk in the BetaZone forum there on Walden, called “Alternate Futures. And, I’ll be speaking on on a panel “What is it to be human in the Fourth Industrial Revolution”. I’ll also be part of a dinner discussion on “The Power of Play”.

Event Archive 2016

November 17, 2016: I’ll be giving a Keynote on “Evolving Game Narrative” at the Interactive Digital Storytelling Conference at ICT. Also, Walden, a game will be on exhibit there on the 16th.

November 14-15, 2016: I’ll be speaking at UC Santa Cruz and Stanford on “Slow Play” in Walden and The Night Journey.

November 2, 2016: I’ll be running a workshop at Unite LA on inclusive game design practice. I designed a little card game for the workshop that is pretty cool!

October 29, 2016: I’ll be on a panel at Science Fiction LA: World Building in the City of Angels. The panel is on “Artificial Intelligence, Science Fiction, and the Future“.

October 20-22, 2016: I’ll be attending Meaningful Play in East Lansing, Michigan and exhibiting Walden, a game in their festival. UPDATE: Walden won “Most Meaningful Game” at the festival! Yay!

October 14, 2016: Surprise! Looks like I’ll be doing a last minute Keynote at IndieCade — a conversation with Tessa Blake and Stephanie Barish.

September 7, 2016: I’ll be meeting with my advisors at the Thoreau Institute, and then filming an interview with Huey for a documentary about Thoreau.

September 5-6, 2016: I’ll be participating in the Future of Storytelling Conference in Snug Harbor, New York. While at the conference, I’ll give two hands-on game design workshops, which should be fun! Lots of interesting folks seem to be coming — can’t wait to meet Felix Barrett and Jeff Sellers …

September 26, 2016: I’ll be giving a Keynote at the Joint Conference on Serious Games at Griffith University in Brisbane, Australia entitled “Slow Play: Imagining the Serious Worlds of Walden and The Night Journey”. I’ll also be participating on a panel on “Beyond Serious Games” while I’m there.

September 14-17, 2016: I’ll be attending the NEH@50 celebration in Charlottesville, VA. Beyond seeing an incredible line-up of speakers, I’ll also be participating on a panel “Humanities Arcade: Gaming in the Digital Age” and showing Walden, a game as part of the event.

August 1-3, 2016: I’ll be attending DiGRA and FDG at Abertay University in Dundee, Scotland. Excited for my first trip to Scotland and planning to also visit my ancestral home in Troon! On Monday August 1, I’ll be participating on the HEVGA panel, and on Tuesday August 2, I’ll be on a panel about “Translations in Games” with other fine folks such as Sam Roberts and James Cox, III.

July 27, 2016: I’ll be speaking at Storycode LA about Walden, a game as “documentary” game.

July 21-22, 2016: Michael Sweet and I will be recording the live score for Walden, a game at Berklee College in Boston this week. Wow, what a treat!

June 24, 2016: Had a lovely keynote conversation with Willam “Bro” Adams, Chairman of the NEH, at Games for Change. We talked about Walden, digital humanities and more. Such a wonderful guy!

June 22, 2016: Spending the day in Boston with an amazing group of people from Free to Be and Joan Ganz Cooney Center!

May 28, 2016: Still traveling, I’ll be going straight from Sweden to Beijing to the CAFA Game Forum to give a talk on “Innovation in Game Narrative” and do a book signing the new edition of Game Design Workshop!

May 24, 2016: I’ll be traveling to Skovde, Sweden to visit the University there and give a talk on “Lovejams, Art games, and Experimental Play at the Game Innovation Lab”. While I’m there, I’ll also give critique to their students on their game ideas – fun!

May 22, 2016: I’ll be giving a talk a the Gottland Game Conference on “Experiments in Evolving Game Narrative”, mostly focusing on Walden, a game. I’ll also be a juror for the student festival there!

March 14-18, 2016: I’ll be part of a panel at the GDC’s Game Education Summit on “Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs.” I’ll also be hosting the annual USC Games reunion dinner on Tuesday the 15th, so if you’re an alumnus of the program be sure to RSVP! Wednesday, I’ll be receiving the Ambassador Award at the Game Developers Choice Awards – such an honor!! And on Friday, I’ll be demoing Walden, a game in the Experimental Game Workshop. What a week 

March 8, 2016: I’ll be part of a conversation with Tom Klein at Loyola Marymount University about Gaming: Its Past and Its Future.

February 9, 2016: I’ll be demoing Walden, a game as part of the Walden Wood’s Projects’ “Modern Lyceum: Technology and Society” at Worcester Polytechnic.

February 9, 2016: I’ll be visiting the MIT Open Documentary Lab to talk about Walden, a game.

February 8, 2016: I’ll be speaking about Walden, a game at Northeastern University

January 22-30, 2016: I’ll be showing Walden, a game at Sundance New Frontier.

Event Archive 2015

December 11, 2015: I’ll be presenting at the Games + Higher Education + Impact conference on a panel on “Pillow Talk: Best Practices for Funding Games for Impact.”

December 10, 2015: I’ll be part of a meeting at the White House on Games and Computer Science Education.

October 23-25, 2015: I’ll be showing Walden, a game at IndieCade, as one of this year’s finalists!

September 30, 2015: I’ll be speaking at a Games for Change YouTube event about how different areas of the games industry are attempting to make positive social change.

September 25, 2015: I’ll be speaking at Gaming Insiders on “The Bridge Over the River Graduation” — a talk about our USC Games “pre-incubator” program.

September 17-18, 2015: Tokyo Game Show. I’ll be showing Walden, a game as part of Sense of Wonder Night.

Septemer 16, 2015: I’ll be speaking at HAL College of Technology and Design in Tokyo on Entrepreneurship and Diversity in Games, as part of a panel hosted by the US Embassy.

August 24, 2015: School starts! I’ll be welcoming a wonderful new class of MFA and BA students to the Division of Interactive Media & Games and teaching the Introduction to Interactive Design, Advanced Projects (with a crew of five other mentors), and Interactive Media Seminar (with the amazing Sam Roberts). A very full slate!

August 21, 2015: I’ll be speaking at hearing of the CA Assembly Committee On Arts, Entertainment, Sports, Tourism and Internet Media on California’s Video Game Industry. This hearing will be hosted by USC Games at SCI 108 from 10am-1pm.

July 28-30, 2015: I’ll be judging the Games category of the Microsoft Imagine Cup along with a number of other fine folks!

July 23-24, 2015: I’ll be doing a game design workshop at the NASPL Game Developers Conference.

July 19, 2015: I’ll be judging the Girls Make Games Demo Day again this year at the Computer History Museum in San Jose.

July 8-10, 2015: I’ll be participating on a panel at Games, Learning & Society on “(Academic) Game [Design|Research] Labs: What are They and How Do You (Not) Start One” with folks like Kurt Squire, Mark Chen, Scot Osterweil and more!

June 21, 2015: Hey, it’s my 50th birthday! What a great day 

June 11-17, 2015: I’ll be showing Walden, a game as work in progress at LAUNCH at the LA Film Festival. There will be an event “Meet the Gamemakers” on Sunday, June 14 from 3-6pm. Come by if you’re attending the Festival!

June 16, 2015: I’ll be participating in the ESA’s Game’s and Learning Summit at E3.

June 15, 2015: I’ll be moderating a panel at EA’s first event for students interested in getting into the games industry as part of their E3 gathering.

April 21-23, 2015: I’ll be attending the Games for Change Conference in New York, where I will be receiving the Game Changer Award!

March 13-15, 2015: I’ll be speaking at SXSW on “Lovejames, Art Games and Game Innovation at USC”.

March 2-3, 2015: I’ll be speaking at the GDC Education Summit on “HigherEdGames: Elevating the Conversation on Games” and “Teaching Games with Games”.

February 5, 2015: I’ll be speaking at D.I.C.E. in Las Vegas on An Age of Play. (In case you missed this talk, here is a link to the video.)

Event Archive 2014

December 17, 2014: I’ll be speaking on “I Went to the Woods: Experiments in Gameplay and Narrative” at ENJMIN Les Ateliers du Jeu Video in Angouleme, France.

November 8, 2014: I’ll be showing Walden, a game at the USC@Giant Robot show.

October 22-27, 2014: I’ll be participating in the Sundance Story Lab.

October 9-12, 2014: I’ll be co-hosting the IndieCade Awards with Frank Lantz, speaking on panels about “Can we Play w the Past? Games, Narrative and Historical Context” and “Game Educations, Game Futures” as well as showing Walden, a game as part of the Digital Selects.

September 29, 2014: I’ll be speaking on “Dream Worlds: Imagining the Worlds of Walden and The Night Journey” at CMU’s Human-Computer Interaction Institute’s 2014 Z-Axis Seminar.

September 18-20, 2014: I’ll be speaking on “The Dynamics of Creative Culture in the Digital Age” at the National Arts Policy Roundtable, Sundance Institute.

August 3-5, 2014: I’ll be keynoting at DiGRA in Utah.

July 29-August 1, 2014: I’ll be judging the Microsoft Imagine Cup in Seattle.

July 21-24, 2014: I’ll be hosting the Serious Play Conference at USC Games and speaking with Ben Stokes on Reality as part of the “Critical Conversations” panels.

July 13, 2014: I’ll be judging the Girls Make Games competition with Tim Schafer and Kellee Santiago.

May 20, 2014: I’ll be speaking and hosting a workshop at the NASPL Lottery conference in Cleveland.

May 1, 2014: LA Games Conference. I’ll be moderating a panel of USC alumni talking about “Playing It Smart: From Classroom to Consoles with Game Design Graduates”.

April 22-24, 2014: Games for Change. I’ll be doing a “Well Played” session on Gone Home and speaking on a panel “Impact from Games? Pick the right field first!”

April 12, 2014: LA Times Festival of Books. I’ll be speaking on a panel called “The Future of Reading: New Technologies in Playing and Learning” with Samantha Gorman, Henry Jenkins, Gisele Ragusa and William Tierney. Full line-up of panels for the festival here.

April 10, 2014: Rochester Institute of Technology. I’ll be speaking on “I Went to the Woods: Experiments in Gameplay and Narrative” at RIT’s Digital Humanities Distinguished Speaker Series.

March 18, 2014: Game Developers Conference. I’ll be speaking at the Narrative Summit on Breaking the Mold: Experiments in Evolving Game Narrative from the USC Game Innovation Lab. I’m also on the advisory committee for the Game Education Summit.

February 22, 2014: Education Writers Association. I’ll be speaking at an event for the Education Writers Association, STEM and Beyond: Strengthening the Skills of Students and Journalists. The panel I’m on is “Games and Learning: Scoring Points for Art and Science” with Greg Toppo from USA Today.

January 28, 2014: Playthink@USC. I’ll be speaking on the classic game Myst at this USC game salon.

Event Archive 2013

November 9, 2013: Girl Scouts Girltopia LA. I’ll be speaking on a panel about WIGI’s new Girl Scout Game Development patch entitled “From STEM to STEAM.” As a former Girl Scout myself, I’m so happy to see this move forward!

October 3-6, 2013: Indiecade, Culver City. I’ll be speaking on a panel called “Exploring Game Design’s Dark Matter” that will be comprised of folks making and incubating experimental games in academia. I was honored at this IndieCade with the Trailblazer Award.

September 26, 2013: Players and Professors: Follow up to the AERA event, this gathering will extend the conversation about digital media and learning and getting great projects to market. The Game Innovation Lab will be co-hosting with Bill Tierney and Zoe Corwin of the Pullias Center for Higher Education. The Collegeology Games team will be presenting demos of our suite of college access games.

June 25, 2013: Redefining Animation, SAS 2013. I’ll be giving a keynote on Walden, a game, and The Night Journey entitled “Dream Worlds: Imagining the Worlds of Walden and The Night Journey.

June 11, 2013: ESA’s 4th Annual Games & Learning Roundtable at E3. I’ll be talking on a panel with David Sutphen of the Brunswick Group and Bobak Ferdowsi of NASA’s Jet Propulsion Laboratory (perhaps best known as “mohawk guy”).

April 29, 2013: Players & Professors: Exploring the Future of Digital Media & Learning. I’ll be co-hosting this event at AERA with Bill Tierney and Zoe Corwin of the Pullias Center for Higher Education. The Collegeology Games team will be presenting demos of our suite of college access games.

April 18, 2013: Technoculture, Art and Games Research Centre at Concordia University, Montreal, Quebec. I’ll be presenting Walden, a game as part of an evening of Gaming Utopia with Brian Greenspan. Video available here. I’ll also be visiting Execution Labs while I’m town.

March 25, 2013: Game Developers Conference. I’ll be participating in the Game Design Curriculum Deathmatch with Eric Zimmerman, Mary Flanagan, Noah Wardrip-Fruin and Justin Hall as part of the Education Summit, Game Developer’s Conference.

February 15, 2013: UCSD Center for the Humanities. I’ll be presenting on Walden, a game.

Event Archive 2012

November 11, 2012: Chicago Humanities Festival. I’ll be presenting on Walden, a game.

November 10, 2012: Practice at NYU. I’ll be presenting on Walden, a game at NYU Game Center. Here is an interview, given in preparation for the conference.

November 8, 2012: MIT Purple Blurb and CMS Colloquium. I’ll be presenting on Walden and The Night Journey. Podcast of this talk available here.

September 27, 2013: Aloud at LA Central Library. I’ll be participating on a panel with Sam Roberts and Mark Essen on Playing the Future: How Games are Changing the Way We Live. Podcast of the event here.

September 20, 2012: 5D The City and the Book. I’ll be presenting on Walden, a game at this conference at USC School of Cinematic Arts.

July 26th, 2012: White House, Washington D.C. I’ll be participating in the White House Academic Consortium on Games for Impact.

June 19, 2012: Games for Change, New York. I’ll be presenting a case study of Reality Ends Here with Jeff Watson. Also, the Collegeology team will be presenting a case study of Collegeology Games.

May 21, 2012: Köln International School of Design. I’ll be visiting the University while I’m in town for Clash of Realities, giving two talks titles tbd.

May 17, 2012: IT University Copenhagen. I’ll be visiting the university for several days and giving a talk, title yet to be decided.

May 4, 2012: Smithsonian American Art Museum. I’ll be speaking on a panel called Beyond Play: Game Change with Colleen Macklin, Eric Zimmerman, Mary Flanagan & Richard Lemarchand about games, society and culture. YouTube video here.

March 27, 2012: Arizona State University and Mesa College, Phoenix. I’ll be giving two talks on Provocative Play in Phoenix.

March 11, 2012: SXSW, Austin. I’ll be speaking on a panel about Multiplatform Storytelling: Frontline War Stories with Brian Seth Hurst, Lance Weiler, Tim Kring, Dina Benadon and Jon Chu.

March 5, 2012: Game Developers Conference, San Francisco. I’m on the advisory committee for the Education Summit this year, and will also be speaking on a panel called What is a Research Game? with Noah Wardrip-Fruin, Michael Mateas and Zoran Popovic.

March 2, 2012: Digital Media and Learning, San Francisco. I’m on the conference committee this year, and will be part of a panel called This is Not an Orientation: Gameful Layers for the Freshman Experience. The panel will compare two freshmen ARGs, including our Reality Ends Here game from SCA.

February 21, 2012: Sarah Lawrence College, New York. I’ll be talking on “Provocations in Play: Experimental Designs from the USC Game Innovation Lab.”

Event Archive 2011

November 12, 2011 – January 30, 2012: Copenhagen Contemporary Art CenterThe Night Journey will be on exhibit at the “Space Invaders” show curated by Andreas Broegger.

November 12, 2011: Chicago Humanities Festival. I’ll be presenting on a panel about “Serious Play” with Susana Ruiz and Jane M. Saks. While I’m in Chicago, I’ll also be stopping by the University of Chicago’s Interactive Media Workshop to talk about works in progress at the Game Innovation Lab.

October 6-9, 2011: Indiecade, Culver City. I’ll be presenting a discussion of Halcyon as part of the “Well Played” sessions. Also, our card game Application Crunch is a finalist in the festival! And the Reality Ends Here crew will also be doing a hands-on demo experience of the game and the USC Interactive Media Division will be sponsoring the Night Games!

October 2, 2011: Grantmakers for Education, Los Angeles. I’ll be presenting on a panel about “Assessment 2.0: Using Technology to Create Authentic Assessments of Student Learning In- and Out-of-School.” A team of graduate students and colleagues from the Game Innovation Lab will also be demoing Participation Nation.

July 18, 2011: Microsoft Research Faculty Summit, Seattle. I’ll be presenting with Seth Cooper and Kurt Squire on a panel chaired by Donald Brinkman about Reinventing Education. My talk is somewhat cheekily titled “Assessment? #%&! Why Traditional Assessment Takes the Fun out of Game Design.”

June 21, 2011: Games for Change, New York. I’ll be moderating a panel on “Games and Cultural Spaces” with Ruth Cohen, Elaine Charnov, Jason Eppink and Syed Salahuddin.

April 15, 2011: Inventing the Future of Games, Santa Cruz. I’ll be speaking on a panel called “Games meet Cinema” with Arnav Jhala and Jordan Mechner. My talk will be on “Granularity, a Consideration of the Textures of Games and Cinema.”

February 28 – March 4, 2011: Game Developers Conference, San Francisco. I’ll be participating on two panels at this year’s conference. The first will be “Building and Growing a Game Lab” with Celia Pearce, Mary Flanagan, Clara Fernandez and Michael Mateas. The second will be “Collaboration Across Disciplines” with Colleen Macklin, Mathew Weise, Michael Sweet and Eric Zimmerman.

January 15 – June 12, 2011: Museum of the Moving Image, New York. The Night Journey project, a collaboration with Bill Viola, will premiere at the Museum of the Moving Image in New York this weekend as part of the re-opening exhibit. The exhibit will be available through mid-June.

Event Archive 2010

December 7, 2010: Microsoft Next Generation Entertainment Initiative Reception, Los Angeles. The USC School of Cinematic Arts Interactive Media Division and Microsoft will celebrate our new Next Generation Entertainment Initiative with a reception and demonstrations of student works. (By invitation.)

November 12, 2010: Startl Design Mobile Learning Boost, San Francisco. I will be participating in this workshop for mobile learning apps, giving feedback to several of the teams.

October 9, 2010: Indiecade, Culver City. I’ll be participating in the “Iron Game Designer Challenge” with Jenova Chen, Frank Lantz, Richard Lemarchand and a bunch of other amazing folk as we compete for the honorary title of “Iron Game Designer” at this year’s Indiecade Festival.

August 12-14, 2010: 3G Summit, Chicago. I’ll be participating in this conference and workshop at Columbia College on the topic of gender and gaming along with Susana Ruiz, Mary Flanagan, Jennifer Jenson, and Erin Robinson. We’ll be working with about 50 high school girls on game concepts and prototypes. Also, while I’m there, I’m giving a talk about The Night Journey.

July 28, 2010: SIGGRAPH. I’ll be speaking in the Studio to a group of Girl Scouts working on their Game Design Badge! As a former scout, it’s about time they gave a badge for Game Design — and where is mine?

June 14-17, 2010: Humanities Gaming Institute. I’ll be participating in this several week workshop along with Anne Balsamo and Ian Bogost. While I’m there, I’ll be giving a talk and leading a couple hands-on workshops.

June 3, 2010: UC Irvine. I’ll be speaking at the Irvine Center for Computer Games and Virtual Worlds Lecture Series on my experimental game work, including the Night Journey and Walden projects.

April 30, 2010: American Educational Research Association Annual Meeting. I’ll be presenting at a structured poster session with two of my grad students, Sean Plott and Daniel Ponce, on the work we’ve been doing with the UCLA CRESST Center on Aligning Game Mechanics with Learning Goals.

April 21-23, 2010: Clash of Realities 2010. I’ll be a keynote speaker, talking on designing experimental games, including the Night Journey project at this game conference in Cologne, Germany.

April 16, 2010: NAEA Art Education and Social Justice Conference. I’ll be speaking with Alan Gershenfeld, Kellee Santiago, Asi Burak and several other folks on a panel about video games and social change.

March 29, 2010: USC Visions and Voices. I’ll be participating on a panel entitled “Joystick Nation: Theater, Film and Interactive Gaming in 2020.” The panel is moderated by Mary Kaplan, director of the Norman Lear Center at USC, and focuses on the future of entertainment.

March 10, 2010: Game Developer’s Conference. I’ll be presenting on a panel at the IGDA Education Summit Industry and Academia: In Search of the Love.

February 20, 2010: Digital Media and Learning Conference. I’ll be speaking with Zoe Corwin and Victor Garcia of the CHEPA Center on “The Promises and Problems of the University as a New Digital Landscape.” We’ll be presenting on the process of designing the Pathfinder game, a game to help youth better understand the college application process and succeed at getting through that process.

Event Archive 2009

November 16, 2009: Montreal International Game Summit – I’ll be participating on a panel about Designing for Impact: Where the Talk Meets the Walk with Suzanne Seggerman of Games for Change, Mary Flanagan of Tiltfactor, and Alex Eberts of Akoha. We’ll be discussing design strategies that affect real world change.November 13, 2009: Forever Barbie – The Global Marketing of Pop Culture and American Femininity. I’ll be participating on a panel on Barbie in Visual Culture during this 2-day conference at USC bringing together scholars, artists, business professionals, and students to reflect on the year-long, much publicized celebration of Barbie’s 50th anniversary.

October 1-4, 2009: Indiecade Festival. I’ll be speaking on Friday, October 2 in Culver City at this festival of independent games about The Night Journey and Walden.

September 25, 2009: Serious Games Conference, Seoul. I’ll be speaking with Suzanne Seggerman and Alan Gershenfeld at this conference and festival for serious games in Seoul, Korea.

August 18, 2009: GDC Europe 2009. I’ll be presenting on a panel called Designing Women with a number of other female game designers.

August 11, 2009: Microsoft Research. I’ll be presenting on Participation Nation: Designing Games that Engage Students in History and their Own Futures.

August 3-7, 2009: SIGGRAPH 2009. I’m one of the co-authors of a paper to be presented this year on Designing History: the Path to Participation Nation. Also, I’ll be on a panel on Instigating Change: Models for Positive Games.

July 30, 2009: Intergenerational Play Workshop. The Game Innovation Lab will be hosting this workshop with the Joan Ganz Cooney Center and the University of Michigan. The workshop, which is sponsored by the Corporation for Public Broadcasting, will be presenting research on learning, literacy and intergenerational play patterns.

July 15, 2009: Psychometrics of Simulations/Games Workshop. I’ll be speaking on Playcentric Design: a Perspective on Game Development at this workshop hosted by the UCLA Center for Advanced Technology in Schools team.

June 10-12, 2009: Games + Learning + Society. Myself and several graduate students from the Game Innovation lab will be presenting on our research into intergenerational play, along with Dixie Ching from our partners at the Joan Ganz Cooney Center.

June 2, 2009: Art Institute of Los Angeles. I’ll be speaking here on game innovation and the significance of play.

May 27-29, 2009: Games for Change. I’ll be speaking on a panel about documentary games at this conference in New York and also participating in the Games 101 workshop.

April 26-30, 2009: Foundations of Digital Games Conference. I’ll be attending this conference/cruise, for which I am also one of the program committee members in game studies/game design.

April 23, 2009: Dartmouth College. I’ll be speaking in Mary Flanagan’s game design class at Dartmouth as part of their Digital Arts and Humanities Lecture Series and visiting Mary’s Tiltfactor Lab .

March 23-27, 2009: Game Developers Conference 2009. I’ll be giving a mind-blowingly fast Microtalk alongside Eric Zimmerman, Robin Hunicke, Frank Lantz, Jenova Chen, John Sharp, Clint Hocking and N’Gai Croal as part of Rich Lemarchand’s One Hour, Ten Speakers, Unlimited Ideas panel. I will also be offering feedback during the Student IGF Post-Mortems and participating on a panel on women in games, Play Games to Work Smarter.

March 17-18, 2009: Singapore-MIT Gambit Game Lab. I’ll be visiting the Gambit lab for several days to see more of what they’ve been working on and meet their research and development team.

March 13-17, 2009: SXSW Interactive. I’ll be speaking on the panel Funologists Live & In Person: Guerrilla Game Research organized by Julie Ratner of Big Fish Games.

February 22, 2009: Hamilton College, NY. I’ll be speaking at Hamilton’s Forum for Images and Language in Motion on The Night Journey, Walden and other Game Innovation Lab projects.

January 22, 2009: Sundance Film Festival. I’ll be speaking on a panel about “Created Worlds” moderated by Production Designer Alex McDowell.

Event Archive 2008

December 9, 2008: Electronic Arts Endowed Chair in Interactive Entertainment. John Riccitiello, CEO of Electronic Arts, will give a keynote speech at the event in which I’ll be installed as the holder of this chair at USC. Party and demos of student games at the Game Innovation Lab to follow!November 21, 2008: Game Lecture Series, IT University of Copenhagen. I’ll be giving a a talk about game innovation and recent projects made at the Game Innovation Lab.

October 9-12, 2008: Meaningful Play 2008, East Lansing, Michigan. I’ll be giving a keynote speech at the 2008 Meaningful Play Conference.

October 2, 2008: Art Center Nabi, Digital Media Art Forum. I’ll be presenting (via Second Life) on the Night Journey project and the Game Innovation Lab.

September 27, 2008: Kyungsung University, Busan, Korea. I’ll be giving an invited talk to the School of Digital Content and Graduate School of Digital Design.

September 26, 2008: Entertainment Meets Technology Symposium, Seoul, Korea. I’ll be presenting at this symposium organized by the Graduate School of Information and Media Management (KSIM) of Korea Advanced Institute of Science and Technology (KAIST).

September 24, 2008: Universidad Nacional Autónoma de México, Mexico City. I’ll be giving an invited talk to the Computer Science Graduate Program.

August 12, 2008: Values in Design Workshop, Santa Clara. I’ll be co-leading a game design workshop with Mary Flanagan at the 2008 Graduate Student Workshop, Values In Computer Information Systems Design.

July 27-29 2008: Microsoft Research Faculty Summit, Seattle. I’ll be attending this summit organized around sharing of current research in a lot of different areas including: human-computer interaction, gaming, mobility, and technologies for education.

June 2-4, 2008: Games for Change, New York, NY. I’ll be speaking on a panel: “Values@Play at Work in the Classroom” and giving feedback on the concepts developed at the MacArthur sponsored workshop “Let the Games Begin: 101 Workshop on Making Social Issue Games“.

April 10 – 11, 2008: Game Developers Exchange, Atlanta, GA. I’ll presenting on “Game Innovation and the Potential of Play.”

April 3, 2008: Getty Research Institute, Works in Progress Series, Los Angeles, CA. I’ll presenting on “The Potential of Play: Digital Game Innovation.”

March 6 – 9, 2008: Society for Cinema & Media Studies Conference, Philadelphia, PA. I’ll presenting on “Game Mechanics, Procedural Rhetoric and the Design of the Night Journey.”

February 18 – 22, 2008: Game Developers Conference, San Francisco, CA. I’ll be presenting at the IGDA Education Summit, the Serious Games Summit and the Independent Games Summit.

Event Archive 2007

November 16, 2007: American Academy of Religion Conference, San Diego, CA. I’ll be presenting on The Night Journey and religion and games.

September 24-28: DiGRA, Digital Games Research Association Conference, Tokyo, Japan. With the rest of Ludica, I’ll be presenting a paper on “The Hegemony of Play.”

September 15-18: perthDAC, 7th International Digital Arts and Culture Conference, Perth, Australia. With the rest of Ludica, I’ll be presenting a paper on “A Game of One’s Own: Towards a New Gendered Poetics of Digital Space.”

August 4-9, 2007: Siggraph, San Diego, CA. I’ll be presenting a paper at the Sandbox Video Game Symposium, participating on a panel on the IGDA Education SIG and presenting The Night Journey at the Art Gallery.

June 11-12, 2007: Games for Change, New York, NY. I’ll be speaking on a panel: “A Moment of Crisis! Case Studies from the Trenches” and acting as a judge for the festival awards.